<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>FalconIA&#039;s BLOG &#187; ps2</title>
	<atom:link href="https://falconia.org/blog/archives/tag/ps2/feed" rel="self" type="application/rss+xml" />
	<link>https://falconia.org/blog</link>
	<description>FalconIA&#039;s Lazy Blog</description>
	<lastBuildDate>Tue, 02 Dec 2014 01:45:41 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=4.2.38</generator>
	<item>
		<title>TIM2@8bpp TIM2@24bpp读取测试 (二)</title>
		<link>https://falconia.org/blog/archives/31</link>
		<comments>https://falconia.org/blog/archives/31#comments</comments>
		<pubDate>Wed, 08 Nov 2006 10:47:16 +0000</pubDate>
		<dc:creator><![CDATA[FalconIA]]></dc:creator>
				<category><![CDATA[游戏相关]]></category>
		<category><![CDATA[ps2]]></category>
		<category><![CDATA[编程]]></category>

		<guid isPermaLink="false">http://falconia.no-ip.org/blog/?p=31</guid>
		<description><![CDATA[1.0x 0.5x 测试文件 0.2.0.3 alpha]]></description>
				<content:encoded><![CDATA[<p>1.0x<br />
<a href="/blog/wp-content/uploads/2009-bo/attachment/1162957628_0.jpg" target="_blank"><img src="/blog/wp-content/uploads/2009-bo/attachment/1162957628_0.jpg" class="insertimage"  border="0"   /></a></p>
<p>0.5x<br />
<a href="/blog/wp-content/uploads/2009-bo/attachment/1162957792_0.jpg" target="_blank"><img src="/blog/wp-content/uploads/2009-bo/attachment/1162957792_0.jpg" class="insertimage"  border="0"   /></a></p>
<p>测试文件 0.2.0.3 alpha</p>
]]></content:encoded>
			<wfw:commentRss>https://falconia.org/blog/archives/31/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TIM2@8bpp TIM2@24bpp读取测试</title>
		<link>https://falconia.org/blog/archives/30</link>
		<comments>https://falconia.org/blog/archives/30#comments</comments>
		<pubDate>Tue, 07 Nov 2006 07:22:05 +0000</pubDate>
		<dc:creator><![CDATA[FalconIA]]></dc:creator>
				<category><![CDATA[游戏相关]]></category>
		<category><![CDATA[ps2]]></category>
		<category><![CDATA[编程]]></category>

		<guid isPermaLink="false">http://falconia.no-ip.org/blog/?p=30</guid>
		<description><![CDATA[TIM2@8bpp: TIM2@24bpp 测试文件 0.2.0.1 alpha 情不自禁唠叨一句... TIM2@8bpp的Palette的存储顺序真是BT... PS: 上图取自PS2 GAME: Ryu Koku JPN]]></description>
				<content:encoded><![CDATA[<p>TIM2@8bpp:<br />
<a href="/blog/wp-content/uploads/2009-bo/attachment/1162858746_0.jpg" target="_blank"><img src="/blog/wp-content/uploads/2009-bo/attachment/1162858746_0.jpg" class="insertimage"  border="0"   /></a></p>
<p>TIM2@24bpp<br />
<a href="/blog/wp-content/uploads/2009-bo/attachment/1162860156_0.jpg" target="_blank"><img src="/blog/wp-content/uploads/2009-bo/attachment/1162860156_0.jpg" class="insertimage"  border="0"   /></a></p>
<p>测试文件 0.2.0.1 alpha</p>
<p>情不自禁唠叨一句...<br />
TIM2@8bpp的Palette的存储顺序真是BT...</p>
<p>PS: 上图取自PS2 GAME: Ryu Koku JPN</p>
]]></content:encoded>
			<wfw:commentRss>https://falconia.org/blog/archives/30/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AFS Tool (A module of PS2Extractor) [06.11.03]</title>
		<link>https://falconia.org/blog/archives/29</link>
		<comments>https://falconia.org/blog/archives/29#comments</comments>
		<pubDate>Sat, 04 Nov 2006 11:09:08 +0000</pubDate>
		<dc:creator><![CDATA[FalconIA]]></dc:creator>
				<category><![CDATA[原创作品]]></category>
		<category><![CDATA[ps2]]></category>
		<category><![CDATA[编程]]></category>

		<guid isPermaLink="false">http://falconia.no-ip.org/blog/?p=29</guid>
		<description><![CDATA[This is a simple tool to extract PS2 AFS pack. And it&#39;s only a preview version to extract files only. Thank you for using. [download id="3"]]]></description>
				<content:encoded><![CDATA[<p>This is a simple tool to extract PS2 AFS pack.<br />
And it&#39;s only a preview version to extract files only.<br />
Thank you for using.</p>
<p><a href="/blog/wp-content/uploads/2009-bo/attachment/1162614032_0.jpg" target="_blank"><img src="/blog/wp-content/uploads/2009-bo/attachment/1162614032_0.jpg" class="insertimage"  border="0"   /></a><br />
<br />
[download id="3"]<br />
<span id="more-29"></span><br />
</p>
<pre class="brush: plain; title: ; notranslate">
0.1.1102.8
  - Clean source &amp; Unify variables
0.1.1102.7
  - Using Invoke to free GUI when Open files
0.1.1102.6
  - Using Invoke to free GUI when Extract files
0.1.1102.4 2006-11-03
  - First alpha version
</pre>
]]></content:encoded>
			<wfw:commentRss>https://falconia.org/blog/archives/29/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>利用mp4box批量封装mp4</title>
		<link>https://falconia.org/blog/archives/26</link>
		<comments>https://falconia.org/blog/archives/26#comments</comments>
		<pubDate>Tue, 03 Oct 2006 08:16:39 +0000</pubDate>
		<dc:creator><![CDATA[FalconIA]]></dc:creator>
				<category><![CDATA[压制相关]]></category>
		<category><![CDATA[dos]]></category>
		<category><![CDATA[ps2]]></category>
		<category><![CDATA[压制]]></category>

		<guid isPermaLink="false">http://falconia.no-ip.org/blog/?p=26</guid>
		<description><![CDATA[心血来潮突然想RIP TALES系列游戏的CG MOVIE 解开PSS封包后出来大堆nnn.m2v和nnn_adpcm.wav 写好avs扔进MeGUI后生成大堆nnn.mp4 nnn_adpcm.mp4 此时问题来了 MeGUI的mp4封装并不和我意 操作Yamb又太繁琐 那么批处理大显身手的时候到了(其实是现学现卖) mux.cmd &#160; 现在简单了 mux [序数] [前缀] e.g. &#62;mux 01 ..\(PS2)Tales_of_Rebirth_EVENT_ 其实前缀都省了 修改批处理文件就OK 或者连序数都懒得输入，可用for与call合作变成全自动工作 最后清除源 clean.cmd &#160; 转载请注明版权为FalconIA所有]]></description>
				<content:encoded><![CDATA[<p>心血来潮突然想RIP TALES系列游戏的CG MOVIE<br />
解开PSS封包后出来大堆nnn.m2v和nnn_adpcm.wav<br />
写好avs扔进MeGUI后生成大堆nnn.mp4 nnn_adpcm.mp4<br />
此时问题来了 MeGUI的mp4封装并不和我意 操作Yamb又太繁琐<br />
那么批处理大显身手的时候到了(其实是现学现卖)<br />
<span id="more-26"></span><br />
mux.cmd</p>
<pre class="brush: bash; title: ; notranslate">
@echo off
set OUTPUT=%2
if &quot;%2&quot; == &quot;&quot; set OUTPUT=..\(PS2)Tales_of_Destiny_2_CHT_EVENT_%1
if exist %OUTPUT%.mp4 goto exist
if not exist *%1.mp4 goto err1
if not exist *%1_adpcm.mp4 goto err2
if exist *%1.mp4 rename *%1.mp4 %1.mp4
if exist *%1_adpcm.mp4 rename *%1_adpcm.mp4 %1_adpcm.mp4
&quot;E:\WORK\Encoder\mp4box\MP4Box.exe&quot; -add &quot;%1.mp4:lang=jpn&quot; -add &quot;%1_adpcm.mp4:lang=jpn&quot; &quot;%OUTPUT%.mp4&quot; &amp;amp;&amp;amp; &quot;E:\WORK\Encoder\mp4box\mp4tags.exe&quot; -c &quot;compress by FalconIA&quot; &quot;%OUTPUT%.mp4&quot;
goto end
:err1
echo No such file : %1.mp4
goto end
:err2
echo No such file : %1_adpcm.mp4
goto end
:exist
echo Output file existed : %OUTPUT%.mp4
:end
</pre>
<p>&nbsp;<br />
现在简单了<br />
mux [序数] [前缀]<br />
e.g. &gt;mux 01 ..\(PS2)Tales_of_Rebirth_EVENT_<br />
其实前缀都省了 修改批处理文件就OK<br />
或者连序数都懒得输入，可用for与call合作变成全自动工作</p>
<p>最后清除源<br />
clean.cmd</p>
<pre class="brush: bash; title: ; notranslate">
@echo off
if &quot;%1&quot; == &quot;&quot; goto empty
if &quot;%1&quot; == &quot;source&quot; goto source
if &quot;%1&quot; == &quot;all&quot; goto all
if exist *.%1 goto clean
echo No such type files!
goto end
:clean
if exist *.%1 del *.%1
echo Complete!
goto end
:all
if exist *.mp4 del *.mp4
:source
if exist *.m2v del *.m2v
if exist *.wav del *.wav
if exist *.d2v del *.d2v
echo Complete!
goto end
:empty
echo Please type expansion!
goto end
:end
</pre>
<p>&nbsp;</p>
<p><strong>转载请注明版权为FalconIA所有</strong></p>
]]></content:encoded>
			<wfw:commentRss>https://falconia.org/blog/archives/26/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>怎麼才可以傱PS2的DVD Game Disc取出CG Movies？</title>
		<link>https://falconia.org/blog/archives/20</link>
		<comments>https://falconia.org/blog/archives/20#comments</comments>
		<pubDate>Tue, 05 Sep 2006 10:20:24 +0000</pubDate>
		<dc:creator><![CDATA[FalconIA]]></dc:creator>
				<category><![CDATA[游戏相关]]></category>
		<category><![CDATA[ps2]]></category>

		<guid isPermaLink="false">http://falconia.no-ip.org/blog/?p=20</guid>
		<description><![CDATA[作　者：kevingwn 转载自：http://bbs.anime.nsysu.edu.tw/txtVersion/boards/animation/M.1050026533.A.html 我遇過三種情況: (一)PSS檔: 其實PSS就是MPEG-II PS檔只是聲音部份是PCM(不是LPCM), 用TMPGEnc可以demultiplex出m2v/???, 或用PSS Plex直接demux出m2v/wav (二)AFS,SFD檔: 這是(www.cri-mw.co.jp)這家公司的格式, 通常在遊戲logo會有MPEG Sofdec和CRI ADX的商標, (DreamCast也是用這種格式,只不過是MPEG-I) AFS就是SFD的PACK,用afs_extract.exe解出SFD, 之後就與PSS處理方式相同,不過它的audio是ADX格式... (三)找不到相關檔案: 通常只有Square會這樣搞, FFX,Xenosaga,KH,U:SaGa,FFX-2都是這種情況... 除非有人寫tools(www.geocities.co.jp/Hollywood/4205/) 否則就要自己反組譯,找到檔案位置. 我試過將Kingdom Hearts整個作成ISO檔(3.3GB),然後找尋 MPEG-II PS的識別碼,可是一無所獲,請好心的大大指點一下吧... 我只知道以上三種,其實如果有一張好的capture card, 效果其實不輸DVD rip. -- * Origin: 光之大陸 ★ 伊莉琴斯 * From: 210.58.160.162]]></description>
				<content:encoded><![CDATA[<p><b>作　者：kevingwn<br />
转载自：<a href="http://bbs.anime.nsysu.edu.tw/txtVersion/boards/animation/M.1050026533.A.html">http://bbs.anime.nsysu.edu.tw/txtVersion/boards/animation/M.1050026533.A.html</a></b></p>
<p>我遇過三種情況:</p>
<p>(一)PSS檔:<br />
其實PSS就是MPEG-II PS檔只是聲音部份是PCM(不是LPCM),<br />
用TMPGEnc可以demultiplex出m2v/???,<br />
或用PSS Plex直接demux出m2v/wav</p>
<p>(二)AFS,SFD檔:<br />
這是(www.cri-mw.co.jp)這家公司的格式,<br />
通常在遊戲logo會有MPEG Sofdec和CRI ADX的商標,<br />
(DreamCast也是用這種格式,只不過是MPEG-I)<br />
AFS就是SFD的PACK,用afs_extract.exe解出SFD,<br />
之後就與PSS處理方式相同,不過它的audio是ADX格式...</p>
<p>(三)找不到相關檔案:<br />
通常只有Square會這樣搞,<br />
FFX,Xenosaga,KH,U:SaGa,FFX-2都是這種情況...<br />
除非有人寫tools(www.geocities.co.jp/Hollywood/4205/)<br />
否則就要自己反組譯,找到檔案位置.<br />
我試過將Kingdom Hearts整個作成ISO檔(3.3GB),然後找尋<br />
MPEG-II PS的識別碼,可是一無所獲,請好心的大大指點一下吧...</p>
<p>我只知道以上三種,其實如果有一張好的capture card,<br />
效果其實不輸DVD rip.<br />
--<br />
* Origin: 光之大陸 ★ 伊莉琴斯 * From: 210.58.160.162</p>
]]></content:encoded>
			<wfw:commentRss>https://falconia.org/blog/archives/20/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
