<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>FalconIA&#039;s BLOG &#187; 游戏相关</title>
	<atom:link href="https://falconia.org/blog/archives/category/technology/game-tech/feed" rel="self" type="application/rss+xml" />
	<link>https://falconia.org/blog</link>
	<description>FalconIA&#039;s Lazy Blog</description>
	<lastBuildDate>Tue, 02 Dec 2014 01:45:41 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=4.2.38</generator>
	<item>
		<title>TIM2@8bpp TIM2@24bpp读取测试 (二)</title>
		<link>https://falconia.org/blog/archives/31</link>
		<comments>https://falconia.org/blog/archives/31#comments</comments>
		<pubDate>Wed, 08 Nov 2006 10:47:16 +0000</pubDate>
		<dc:creator><![CDATA[FalconIA]]></dc:creator>
				<category><![CDATA[游戏相关]]></category>
		<category><![CDATA[ps2]]></category>
		<category><![CDATA[编程]]></category>

		<guid isPermaLink="false">http://falconia.no-ip.org/blog/?p=31</guid>
		<description><![CDATA[1.0x 0.5x 测试文件 0.2.0.3 alpha]]></description>
				<content:encoded><![CDATA[<p>1.0x<br />
<a href="/blog/wp-content/uploads/2009-bo/attachment/1162957628_0.jpg" target="_blank"><img src="/blog/wp-content/uploads/2009-bo/attachment/1162957628_0.jpg" class="insertimage"  border="0"   /></a></p>
<p>0.5x<br />
<a href="/blog/wp-content/uploads/2009-bo/attachment/1162957792_0.jpg" target="_blank"><img src="/blog/wp-content/uploads/2009-bo/attachment/1162957792_0.jpg" class="insertimage"  border="0"   /></a></p>
<p>测试文件 0.2.0.3 alpha</p>
]]></content:encoded>
			<wfw:commentRss>https://falconia.org/blog/archives/31/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TIM2@8bpp TIM2@24bpp读取测试</title>
		<link>https://falconia.org/blog/archives/30</link>
		<comments>https://falconia.org/blog/archives/30#comments</comments>
		<pubDate>Tue, 07 Nov 2006 07:22:05 +0000</pubDate>
		<dc:creator><![CDATA[FalconIA]]></dc:creator>
				<category><![CDATA[游戏相关]]></category>
		<category><![CDATA[ps2]]></category>
		<category><![CDATA[编程]]></category>

		<guid isPermaLink="false">http://falconia.no-ip.org/blog/?p=30</guid>
		<description><![CDATA[TIM2@8bpp: TIM2@24bpp 测试文件 0.2.0.1 alpha 情不自禁唠叨一句... TIM2@8bpp的Palette的存储顺序真是BT... PS: 上图取自PS2 GAME: Ryu Koku JPN]]></description>
				<content:encoded><![CDATA[<p>TIM2@8bpp:<br />
<a href="/blog/wp-content/uploads/2009-bo/attachment/1162858746_0.jpg" target="_blank"><img src="/blog/wp-content/uploads/2009-bo/attachment/1162858746_0.jpg" class="insertimage"  border="0"   /></a></p>
<p>TIM2@24bpp<br />
<a href="/blog/wp-content/uploads/2009-bo/attachment/1162860156_0.jpg" target="_blank"><img src="/blog/wp-content/uploads/2009-bo/attachment/1162860156_0.jpg" class="insertimage"  border="0"   /></a></p>
<p>测试文件 0.2.0.1 alpha</p>
<p>情不自禁唠叨一句...<br />
TIM2@8bpp的Palette的存储顺序真是BT...</p>
<p>PS: 上图取自PS2 GAME: Ryu Koku JPN</p>
]]></content:encoded>
			<wfw:commentRss>https://falconia.org/blog/archives/30/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PSP模拟2.71测试</title>
		<link>https://falconia.org/blog/archives/21</link>
		<comments>https://falconia.org/blog/archives/21#comments</comments>
		<pubDate>Sat, 09 Sep 2006 03:44:25 +0000</pubDate>
		<dc:creator><![CDATA[FalconIA]]></dc:creator>
				<category><![CDATA[游戏相关]]></category>
		<category><![CDATA[psp]]></category>

		<guid isPermaLink="false">http://falconia.no-ip.org/blog/?p=21</guid>
		<description><![CDATA[]]></description>
				<content:encoded><![CDATA[<p><a href="http://falconia.org/images/snap003.jpg" target="_blank"><img src="http://falconia.org/images/snap003.jpg" class="insertimage"  border="0"   /></a></p>
<p><a href="http://falconia.org/images/snap006.jpg" target="_blank"><img src="http://falconia.org/images/snap006.jpg" class="insertimage"  border="0"   /></a></p>
<p><a href="http://falconia.org/images/snap001.jpg" target="_blank"><img src="http://falconia.org/images/snap001.jpg" class="insertimage"  border="0"   /></a></p>
<p><a href="http://falconia.org/images/snap000.jpg" target="_blank"><img src="http://falconia.org/images/snap000.jpg" class="insertimage"  border="0"   /></a></p>
]]></content:encoded>
			<wfw:commentRss>https://falconia.org/blog/archives/21/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>怎麼才可以傱PS2的DVD Game Disc取出CG Movies？</title>
		<link>https://falconia.org/blog/archives/20</link>
		<comments>https://falconia.org/blog/archives/20#comments</comments>
		<pubDate>Tue, 05 Sep 2006 10:20:24 +0000</pubDate>
		<dc:creator><![CDATA[FalconIA]]></dc:creator>
				<category><![CDATA[游戏相关]]></category>
		<category><![CDATA[ps2]]></category>

		<guid isPermaLink="false">http://falconia.no-ip.org/blog/?p=20</guid>
		<description><![CDATA[作　者：kevingwn 转载自：http://bbs.anime.nsysu.edu.tw/txtVersion/boards/animation/M.1050026533.A.html 我遇過三種情況: (一)PSS檔: 其實PSS就是MPEG-II PS檔只是聲音部份是PCM(不是LPCM), 用TMPGEnc可以demultiplex出m2v/???, 或用PSS Plex直接demux出m2v/wav (二)AFS,SFD檔: 這是(www.cri-mw.co.jp)這家公司的格式, 通常在遊戲logo會有MPEG Sofdec和CRI ADX的商標, (DreamCast也是用這種格式,只不過是MPEG-I) AFS就是SFD的PACK,用afs_extract.exe解出SFD, 之後就與PSS處理方式相同,不過它的audio是ADX格式... (三)找不到相關檔案: 通常只有Square會這樣搞, FFX,Xenosaga,KH,U:SaGa,FFX-2都是這種情況... 除非有人寫tools(www.geocities.co.jp/Hollywood/4205/) 否則就要自己反組譯,找到檔案位置. 我試過將Kingdom Hearts整個作成ISO檔(3.3GB),然後找尋 MPEG-II PS的識別碼,可是一無所獲,請好心的大大指點一下吧... 我只知道以上三種,其實如果有一張好的capture card, 效果其實不輸DVD rip. -- * Origin: 光之大陸 ★ 伊莉琴斯 * From: 210.58.160.162]]></description>
				<content:encoded><![CDATA[<p><b>作　者：kevingwn<br />
转载自：<a href="http://bbs.anime.nsysu.edu.tw/txtVersion/boards/animation/M.1050026533.A.html">http://bbs.anime.nsysu.edu.tw/txtVersion/boards/animation/M.1050026533.A.html</a></b></p>
<p>我遇過三種情況:</p>
<p>(一)PSS檔:<br />
其實PSS就是MPEG-II PS檔只是聲音部份是PCM(不是LPCM),<br />
用TMPGEnc可以demultiplex出m2v/???,<br />
或用PSS Plex直接demux出m2v/wav</p>
<p>(二)AFS,SFD檔:<br />
這是(www.cri-mw.co.jp)這家公司的格式,<br />
通常在遊戲logo會有MPEG Sofdec和CRI ADX的商標,<br />
(DreamCast也是用這種格式,只不過是MPEG-I)<br />
AFS就是SFD的PACK,用afs_extract.exe解出SFD,<br />
之後就與PSS處理方式相同,不過它的audio是ADX格式...</p>
<p>(三)找不到相關檔案:<br />
通常只有Square會這樣搞,<br />
FFX,Xenosaga,KH,U:SaGa,FFX-2都是這種情況...<br />
除非有人寫tools(www.geocities.co.jp/Hollywood/4205/)<br />
否則就要自己反組譯,找到檔案位置.<br />
我試過將Kingdom Hearts整個作成ISO檔(3.3GB),然後找尋<br />
MPEG-II PS的識別碼,可是一無所獲,請好心的大大指點一下吧...</p>
<p>我只知道以上三種,其實如果有一張好的capture card,<br />
效果其實不輸DVD rip.<br />
--<br />
* Origin: 光之大陸 ★ 伊莉琴斯 * From: 210.58.160.162</p>
]]></content:encoded>
			<wfw:commentRss>https://falconia.org/blog/archives/20/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
